Grades 3-5 (WVI 2)
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[noun]
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acquire to get or come to have as one's own.
aircraft any machine that can fly through the air, such as an airplane, helicopter, glider, or balloon.
bewitch to enchant or cast a spell over with magic or as if with magic.
entitle to give a right or legal claim to.
fitness physical condition, especially the condition of one's muscles and heart.
greed a great desire for more wealth and possessions than one needs or deserves.
lair a wild animal's shelter; den.
mighty having great power, strength, or ability.
nursery a room where babies or young children sleep or play.
orphan a child whose parents have died.
safely without being harmed.
token a symbol that stands for something larger and greater in value
trauma an emotional shock that has a deep effect on one's life for a long time.
wealth a large amount of money or property or the state of having such.
wholesome good for the health of one's body or mind.