Grades 6-8 (WVI 3)
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[noun]
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arcade a covered passageway that has shops or places to play video or other games along the sides.
chronic tending to a certain behavior or illness over a long time or without stopping.
cryptic difficult to understand; ambiguous or mysterious in meaning.
doom an event or end that one cannot escape; fate; destiny.
emotional having to do with the feelings, including how one feels about oneself in relation to others.
humanitarian characterized by concern for improving the welfare of people.
intervention the act of interfering so as to prevent something from happening
literacy the state of being able to read or write.
morality general beliefs concerning what is right or wrong.
negotiate to bargain or come to an agreement with another person.
passionate having or showing strong emotions.
plush a type of cloth having long, soft, thick fibers.
scorch to burn slightly.
sibling a sister or a brother.
withdrawal the state, act, or process of taking back, out, or away.